Doom: The Dark Ages

If there’s one thing that’s kept the name Doom up near the top of the list of first-person shooters, it’s how it’s always boldly reinventing being a badass, super powered, one-man army against the armies of Hell. Three decades ago we got the original old-school run-and-guns, then a jumpscare-laden horror shooter, then a modern reimagining of the old-school run-and-gun, and a mobility-focused action shooter in 2020’s Doom Eternal. The form that Doom: The Dark Ages takes on is actually one that is very different from Eternal, a game that I rank as one of my favorite shooters of all time. In fact, it’s so different that initially I was turned off by the heavier feel of the movement, the lack of a double jump or airdash, and the sheer chaos of having wide-open fields with seemingly hundreds of enemies closing in on me from all sides.